Mazes Module Books
Mazes Module Books
Three old-school DUNGEON ADVENTURES that take but a few hours to play.
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Adventure awaits in these modules luring your party into mysterious crypts.
In BENEATH THE MOOR OF SORROW, a strange tale leads your party to a bone chilling crypt. In BARROW OF THE SHORN HORN SKALD an ancient evil is stirring and only the party can stop its ascension. In THE CATACOMBS OF KRYYX'IXYL a long dormant fiend hopes to add your adventurers to their eternal bonfire and summon forth chaos.
Are you brave enough to face Sorrow’s Barrow?
Adventure awaits in these modules pitting your party against ancient threats.
In CRYPT OF THE FORGOTTEN HERO, tales of an old knight bring you to a eldritch crypt. In THE LOST ZIGGURAT, treasure seekers try to avoid the dangers set out in a tomb constructed to house dangers too powerful to destroy. In The HOUSE OF DOORS, a strange manse is home to portals and lairs of a sequence of hazards normally saved for the conclusion of a module.
Are you brave enough to enter these Forgotten Crypts?
Adventure awaits in these modules of strange discovery set in the world of the City of Skull.
In SCIONS OF ARTIFICE, forgotten dwarven hazards guard treasures and valuable lore. In CRYPT BENEATH THE ICE, ancient orcish ruins form a thin barrier between this world and the Realm of Ice. In DEATH BEYOND THE DOOR, your party has met an untimely demise but do to a change encounter with a strange sage perhaps that fate can be avoided.
Are you brave enough to delve into these strange tales?
Adventure awaits in these modules about tales of the dread and the blasphemous.
In HORRORS FROM THE INFINITE HORIZON, prepare for an eventful night as guards in a dread museum. In THE DOOM THAT FOLLOWS, the party is pursued by an accursed entity as they search for a way home. In THE ENDLESS WATCH, a mountain village is under never ending siege by goblins, trolls, and worse.
Are you brave enough to venture into these worlds of strange wonders and dread expectation?
Adventure awaits in these modules about the strange wilderness surrounding the City of Skull.
In RAIDERS OF THE WASTE, the guilds are tired of raiders attacking their caravans. This is where you come in. In HUNTERS OF THE ENDLESS NIGHT, winged and buzzing monstrosities carry off a caravan. THE SCOURED LANDS is a resource for running hex crawls in Salt Waste around the City of Skull.
Are you brave enough to set off into the Salt Waste in search of the ultimate adventure?
Adventure awaits in these modules of fated lairs and fell monsters.
In AGAINST THE EYECLOPS, fight a powerful foe through different ages of its power. In TEMPLE OF THE WATER ELEMENTAL, the remains of an ancient monastery holds the secrets of a long dead magic. In THE BROKEN CHAMBER, you face off against mutated monsters from the ruins of a wizard’s lab.
Are you brave enough to dig down and deep into the dark?
Adventure awaits in these modules for adventurers facing dark gods and cults.
In THE FALLEN WATCHTOWER, a wild monstrosity sows fear from its lair in a broken tower. In CURSE OF THE BLOOD TEMPLE, the good country folk are being led to their deaths by a blood cult. In DEN OF THE CHOSEN, snake warriors attempts to raise their dark god from its ages-long slumber.
Are you brave enough to take on the mad minions and machinations of dark cults and their dread deities?
Adventure awaits in these modules about eldritch ruins from the past of the City of Skull.
In THE LAST PORTAL, a ruined tower holds a magical gateway into the City of Skull and a deadly secret. In FOREST BENEATH THE PALE MOON, travel to a strange forest bathed in magic and mystery. In THE WITCHKING’S CURSE, a long dead Ilf lord’s accursed stronghold has been discovered. It is ripe for plunder!
Are you brave enough to set off into the Salt Waste in search of the ultimate adventure?
Adventure awaits in these modules of strange places and odd circumstances.
In THE HOUSE OF MOLD, find out why the mansion has such powerful and well equipped guards as you prepare a heist. In TOWER OF THE LOST ARCHMAGE, your only hope of escaping an undead hoard is to answer the dream call of an archmage trapped in a sinking tower. In HIDDEN SEWERS OF HARROWGATE, the race is on to plunder a burial chamber found under the town.
Are you brave enough to seek your fortune in these poisonous and perilous places?
Adventure awaits in these modules of doomed expeditions and unlucky journeys.
In THE FOLLY OF IZRID, an already expensive expedition goes south when the guide goes missing. In THIEVES OF THE SINKING TEMPLE, finding the treasure was easy, getting out of the bog on the other hand. In THE COIN IN THE WELL, rumors of a sunken treasure put the party into an underwater maze.
Are you brave enough to travel to these dangerous and deadly destinations?
Adventure awaits in these modules from the deep Wastelands of the City of Skull.
In THE TOWER IN TWILIGHT, the ominous ruins of a WitchKing Tower holds hazards and treasure. In CAVERN OF THE STONE WYRM, fight a desperate battle against one of the deadliest denizens of the Salt Waste. In THE MINE OF TWO DANGERS, dwarven traps guard buried treasures and secrets of days long past.
Are you brave enough to dig down and deep into the dark?
Adventure awaits in these modules that can be played alone or together as a mini-campaign.
In GHOST KNIVES OF THE NECROMANCER, forces opposed to the dread necromancer are being hunted by spectral assassins. In TUNNELS OF THE LIZARD PEOPLE, acceptance of the strange and deadly rituals of the lizard people may lead to a way into the Necromancer’s stronghold. In IN THE CLUTCH OF DARKNESS, a final confrontation with the Necromancer and their vile minions in a trap-filled stronghold!
Are you brave enough to face the master of death and decay?
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Game info
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Credits
WRITING: Patrick Lynn Clapp