Overland travel between places of safety, en route to a strange dungeon, or even exploration for the sake of exploration is a bit different than a typical adventure within a Maze. Travel is represented as a Hex Crawl. The scale of adventure is different from a typical Maze - the party is overcoming obstacles across a number of days versus a number of chambers in a dungeon. There are new avenues of peril in the form of dwindling supplies of food and water, hardships of travel that incur the TIRED and STRESSED conditions, and the need to set a watch while the party gains what rest it can.
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